using Godot; using Newlon.Components.GUI.Seedpackets; using Newlon.Components.Level; namespace Newlon.Components.GUI; public partial class LevelRunButton : Button { public override void _Pressed() { RuntimeLevelData.Instance.SetLevelState(RuntimeLevelData.LevelStates.Pregame); LevelGUIElements.Instance.SeedpacketsHotbar.GetChild(0).GrabFocus(); } }