using Godot; [Tool] public partial class EntityResource : Resource { [Export] public string NameKey; [Export] public string DescriptionKey; [Export] public float Cost; [Export] public PackedScene Scene; [Export] public float ReloadTime; [Export(PropertyHint.Range, "0,1,0.01")] public float ReloadProgress; [Export] public Texture2D Preview; [Export] public CustomSeedpacketFrame CustomFrame; [Export] public int Order = 0; public string internal_id; public string parsedDescription; public bool isDescriptionParsed; }