using Godot; using System; namespace Newlon; // // Class for general-used constants and utility tools // public class Utility { // // Code-accessed enumenators // #region Enums public enum EffectSlots {FREEZE, STUN, POISON, GARLIC}; public enum DamageTypes {PHYSICAL, ICE}; #endregion public const int EffectSlotCount = 4; public const int LineCount = 5; public const int TileWidth = 50; public const int TileHeight = 60; public const int LayersCount = 3; public static Vector2I LeftFieldBoundary = new(305,76); public static Vector2I RightFieldBoundary = new(755,376); public static readonly Vector2 Tile = new(TileWidth, TileHeight); }