[gd_scene load_steps=12 format=3 uid="uid://crxsvv7drckpw"] [ext_resource type="Script" uid="uid://bndu1h5kgcde8" path="res://scripts/level/RuntimeLevelData.cs" id="1_i3bf5"] [ext_resource type="Texture2D" uid="uid://b0tb2hjum40aw" path="res://assets/sprites/background_summer.png" id="2_vmxhy"] [ext_resource type="Script" uid="uid://bso32xkw738sy" path="res://scripts/level/PoolContainer.cs" id="3_1y18w"] [ext_resource type="PackedScene" uid="uid://dpxxjfd5lv5sv" path="res://scenes/gui/choose_your_seeds.tscn" id="5_5e78h"] [ext_resource type="PackedScene" uid="uid://devn21c7luf45" path="res://scenes/level components/field_controller.tscn" id="5_lwpg6"] [ext_resource type="PackedScene" uid="uid://cfnmspei3k4p7" path="res://scenes/gui/runtime_gui.tscn" id="6_0baou"] [ext_resource type="PackedScene" uid="uid://bpekho7leatr5" path="res://scenes/sun.tscn" id="6_ay12k"] [ext_resource type="Script" uid="uid://cslqjdd5wq4rc" path="res://scripts/level/SunSpawner.cs" id="6_lkguy"] [ext_resource type="Script" uid="uid://blpu7t8tf6277" path="res://scripts/particles/FallFloor.cs" id="10_q4fsb"] [ext_resource type="PackedScene" uid="uid://bgqmwsb6ynm81" path="res://scenes/entities/Zombies/hobo.tscn" id="10_tbxxq"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_tbxxq"] [node name="debug_lvl" type="Node2D"] y_sort_enabled = true [node name="SummertimeSaga" type="Sprite2D" parent="."] z_index = -4096 z_as_relative = false position = Vector2(500, 200) texture = ExtResource("2_vmxhy") metadata/_edit_lock_ = true [node name="Camera2D" type="Camera2D" parent="."] position = Vector2(481, 200) metadata/_edit_lock_ = true [node name="RuntimeLevelData" type="Node" parent="."] script = ExtResource("1_i3bf5") SunCount = 999999 [node name="Pools" type="Node2D" parent="." node_paths=PackedStringArray("Zombies", "Plants", "Projectiles", "Structures", "Particles")] script = ExtResource("3_1y18w") Zombies = NodePath("Zombies") Plants = NodePath("Plants") Projectiles = NodePath("Projectiles") Structures = NodePath("Structures") Particles = NodePath("Projectiles") [node name="Zombies" type="Node2D" parent="Pools"] z_index = 3 y_sort_enabled = true [node name="Plants" type="Node2D" parent="Pools"] z_index = 1 y_sort_enabled = true [node name="Projectiles" type="Node2D" parent="Pools"] z_index = 4 y_sort_enabled = true [node name="Structures" type="Node2D" parent="Pools"] z_index = 2 y_sort_enabled = true [node name="GuiLayer" type="CanvasLayer" parent="."] layer = 10 [node name="RuntimeGUI" parent="GuiLayer" instance=ExtResource("6_0baou")] metadata/_edit_lock_ = true [node name="ChooseYourSeeds" parent="GuiLayer" instance=ExtResource("5_5e78h")] [node name="Overlay" type="CanvasLayer" parent="."] layer = 6 follow_viewport_enabled = true [node name="FieldController" parent="Overlay" instance=ExtResource("5_lwpg6")] [node name="SunSpawner" type="Node" parent="."] script = ExtResource("6_lkguy") SunScene = ExtResource("6_ay12k") [node name="Timer" type="Timer" parent="SunSpawner"] wait_time = 5.0 autostart = true [node name="Lines" type="Node2D" parent="."] script = ExtResource("10_q4fsb") [node name="Floor" type="StaticBody2D" parent="Lines"] position = Vector2(528, 247) collision_layer = 64 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Lines/Floor"] shape = SubResource("WorldBoundaryShape2D_tbxxq") [node name="Floor2" type="StaticBody2D" parent="Lines"] position = Vector2(528, 306) collision_layer = 64 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Lines/Floor2"] shape = SubResource("WorldBoundaryShape2D_tbxxq") [node name="Floor3" type="StaticBody2D" parent="Lines"] position = Vector2(528, 367) collision_layer = 64 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Lines/Floor3"] shape = SubResource("WorldBoundaryShape2D_tbxxq") [node name="Floor4" type="StaticBody2D" parent="Lines"] position = Vector2(528, 183) collision_layer = 64 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Lines/Floor4"] shape = SubResource("WorldBoundaryShape2D_tbxxq") [node name="Floor5" type="StaticBody2D" parent="Lines"] position = Vector2(528, 132) collision_layer = 64 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Lines/Floor5"] shape = SubResource("WorldBoundaryShape2D_tbxxq") [node name="Hobo" parent="." instance=ExtResource("10_tbxxq")] position = Vector2(755, 256) garlicSound = null freezeSound = null [connection signal="timeout" from="SunSpawner/Timer" to="SunSpawner" method="Spawn"]