using Godot; namespace Newlon.Components.Plants; public partial class PlantEyesightLimiter : CollisionShape2D { public override void _Process(double delta) { if (Shape is SegmentShape2D segment) { segment.B = new Vector2(FieldParams.RightFieldBoundary.X - GlobalPosition.X+FieldParams.TileWidth/2.0f, 0); } } }