using Godot; using System; namespace Newlon; // // Class for general-used constants and utility tools // public class Utility { // // Code-accessed enumenators // #region Enums public enum EffectSlots { FREEZE, STUN, POISON, GARLIC }; public enum DamageTypes { PHYSICAL, ICE }; #endregion public const int EffectSlotCount = 4; public const int LineCount = 5; public const int TileWidth = 50; public const int TileHeight = 60; public const int LayersCount = 3; public static Vector2I LeftFieldBoundary = new(305, 76); public static Vector2I RightFieldBoundary = new(755, 376); public static readonly Vector2 Tile = new(TileWidth, TileHeight); public static double SFX = 1.0f; public static double Music = 1.0f; public static bool Splash = false; }