using Godot; using Newlon.Components.Level; namespace Newlon.Components.Plants; // // Data that plant stores during runtime // public partial class RuntimePlantData : Entity { public int Line { get; set; } public PlantResource Resource; private AudioStream eatenSound = ResourceLoader.Load("res://assets/audio/sfx/gulp.mp3"); public override void KillByDamage() { AudioSequencer.Play("plant_eaten", eatenSound); base.KillByDamage(); } public override void Kill() { PoolContainer.Instance.EntityField[Resource.Layer].Remove(GlobalPosition); QueueFree(); } }