using Godot; [Tool] public partial class DisplayResource : Resource { [Export] public string name_key; [Export] public string description_key; [Export] public float Cost; [Export] public PackedScene Scene; [Export] public float ReloadTime; [Export(PropertyHint.Range, "0,1,0.01")] public float ReloadProgress; [Export] public Texture2D Preview; [Export] public CustomSeedpacketFrame customFrame; [Export] public int Layer = 1; [Export] public int Order = 0; public string internal_id; }