using Godot; using System; // // Debug tool to check time since clock loaded // public partial class Clock : Label { private ulong _time = 0; public override void _Process(double delta) { _time += (ulong)(delta*1000); ulong seconds = _time / 1000 % 60; ulong minutes = seconds / 60 % 60; Text = minutes.ToString()+":"+seconds.ToString(); } }