using Godot; using Newlon; [Tool] public partial class AdventurePlayer : Node { const string tilesetUID = "uid://dd3yegl1xo44m"; [Export] public string pathToLevel; public override void _Ready() { if (Engine.IsEditorHint()) return; CallDeferred("InitLevel"); } private void InitLevel() { LevelController.Instance.StartLevel(ResourceLoader.Load(tilesetUID), ResourceLoader.Load(pathToLevel)); } }