[gd_resource type="AnimationNodeStateMachine" load_steps=10 format=3 uid="uid://dj0blope85bg7"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_w2cv7"] animation = &"basic/death" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_h0rfo"] animation = &"basic/eating" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nog33"] animation = &"basic/stand" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g2uel"] animation = &"basic/walk" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vxhht"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_r8rju"] xfade_time = 0.5 break_loop_at_end = true switch_mode = 2 advance_mode = 2 advance_expression = "can_process()" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_y2ivb"] xfade_time = 0.5 break_loop_at_end = true switch_mode = 2 advance_mode = 2 advance_expression = "get(\"isEating\") == true and can_process()" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7d3k4"] xfade_time = 0.5 advance_mode = 2 advance_expression = "get(\"isEating\") == true" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kk4wi"] xfade_time = 0.5 advance_mode = 2 advance_expression = "get(\"isEating\") == false" [resource] states/Death/node = SubResource("AnimationNodeAnimation_w2cv7") states/Death/position = Vector2(778, 100) states/Eat/node = SubResource("AnimationNodeAnimation_h0rfo") states/Eat/position = Vector2(575, 185) states/End/position = Vector2(977, 90) states/Idle/node = SubResource("AnimationNodeAnimation_nog33") states/Idle/position = Vector2(366, 100) states/Walk/node = SubResource("AnimationNodeAnimation_g2uel") states/Walk/position = Vector2(575, 35) transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_vxhht"), "Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_r8rju"), "Idle", "Eat", SubResource("AnimationNodeStateMachineTransition_y2ivb"), "Walk", "Eat", SubResource("AnimationNodeStateMachineTransition_7d3k4"), "Eat", "Walk", SubResource("AnimationNodeStateMachineTransition_kk4wi")] graph_offset = Vector2(120, -30)