using Godot; using Newlon.Components.Level; using Newlon.Components.Zombies; namespace Newlon.Components.Plants; public partial class ExplosionComponent : Area2D { [Export] private int damage; [Export] private PackedScene particles; public void Explode() { foreach (var zombie in GetOverlappingAreas()) { var zombieData = zombie.GetParent(); zombieData?.TakeDamage(damage, GetParent()); } PoolContainer.Instance.SpawnParticles(particles, GetParent().GlobalPosition); GetNode("ExplosionPlayer").Play(); GetParent().Kill(); } }