extends Resource ## Base class for every possible entity in game. Makes possible for entities to be spawned using seedpackets class_name SeedpacketResource ## Thumbnail of an entity @export var preview : Texture2D ## Cost of entity in local units @export var cost : float ## Recharge time for seedpacket in seconds @export_range(0.05,60,0.01,"or_greater","suffix:seconds") var recharge_time : float = 3 ## Initial recharge fraction. Zero equals that seedpacket recharges instantly, one equals that packet starts uncharged @export_range(0,1,0.01) var initial_recharge_percent : float = 1 ## Scene that can be spawned @export var scene : PackedScene ## Order to sort in almanach @export_range(0,4056,1,"or_greater","hide_slider") var order : int var gid : StringName = "" func get_gid() -> StringName: if gid == "": var split_path = resource_path.split("/") gid = split_path[split_path.size()].trim_suffix(".tres").to_lower() return gid