[gd_scene load_steps=11 format=3 uid="uid://hhjbqkjqpt7x"] [ext_resource type="PackedScene" uid="uid://co11v3w8hbwgf" path="res://scenes/entities/Zombies/zombie.tscn" id="1_3dq4c"] [ext_resource type="Shader" uid="uid://d0eo5uuj222c4" path="res://assets/shaders/CG_color_blender.gdshader" id="2_2dq8e"] [ext_resource type="Script" uid="uid://fd4im1fmwc5n" path="res://scripts/components/Armor.cs" id="3_5s7in"] [ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/components/particles/FallParticle.cs" id="3_w70im"] [ext_resource type="Texture2D" uid="uid://ceqvdmude7cgg" path="res://assets/sprites/cone.tres" id="4_qdhik"] [ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="4_qof5v"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_sat5k"] resource_local_to_scene = true shader = ExtResource("2_2dq8e") shader_parameter/blend_color = Color(1, 1, 1, 1) shader_parameter/amount = 0.0 [sub_resource type="CircleShape2D" id="CircleShape2D_67t4t"] [sub_resource type="Resource" id="Resource_w70im"] resource_local_to_scene = true script = ExtResource("4_qof5v") flat_value = 10.0 percentage_value = 0.0 mult_value = 1.0 [sub_resource type="Resource" id="Resource_qof5v"] resource_local_to_scene = true script = ExtResource("4_qof5v") flat_value = 0.2 percentage_value = 0.0 mult_value = 1.0 [node name="ConeZombie" node_paths=PackedStringArray("_armor") instance=ExtResource("1_3dq4c")] _armor = NodePath("Armor") [node name="CanvasGroup" parent="." index="0"] material = SubResource("ShaderMaterial_sat5k") [node name="Hat" type="RigidBody2D" parent="CanvasGroup" index="1" node_paths=PackedStringArray("data", "deathTimer")] position = Vector2(-9, -76) collision_layer = 128 collision_mask = 64 mass = 0.5 center_of_mass_mode = 1 freeze = true script = ExtResource("3_w70im") data = NodePath("../..") deathTimer = NodePath("Timer") [node name="Sprite" type="Sprite2D" parent="CanvasGroup/Hat" index="0"] position = Vector2(-1, -12) texture = ExtResource("4_qdhik") [node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/Hat" index="1"] position = Vector2(1, -6) shape = SubResource("CircleShape2D_67t4t") [node name="Timer" type="Timer" parent="CanvasGroup/Hat" index="2"] wait_time = 5.0 [node name="Eatbox" parent="." index="2"] _damage = SubResource("Resource_w70im") [node name="Mover" parent="." index="5"] _speed = SubResource("Resource_qof5v") [node name="Armor" type="Node" parent="." index="7"] script = ExtResource("3_5s7in") _maxHP = 130 [connection signal="timeout" from="CanvasGroup/Hat/Timer" to="CanvasGroup/Hat" method="queue_free"] [connection signal="ArmorLost" from="Armor" to="CanvasGroup/Hat" method="FallOff"]