using Godot; using Newlon.Resources; namespace Newlon.Components.Droppables; public partial class DroppableSeedpacket : DroppableItem { public PlantResource plant; [Export] private Label _cost; [Export] private TextureRect _icon; [Export] private TextureRect _packet; public override void _Ready() { _cost.Text = plant.Cost.ToString(); _icon.Texture = plant.Preview; if (plant.CustomFrame != null) { _packet.Texture = plant.CustomFrame.frame; _cost.LabelSettings = plant.CustomFrame.font; } } }