extends Node const SEEDPACKET_SCENE := preload("res://scenes/gui/seedpacket.tscn") func _ready() -> void: var plants = GameRegistry.load_resources("res://resources/") for plant in plants: var seedpacket = SEEDPACKET_SCENE.instantiate() seedpacket.held_resource = plant add_child(seedpacket) var handler = PickableHandler.new(seedpacket) seedpacket.set_handler(handler)