extends Node class_name LevelData static var state : LevelStates = LevelStates.NotInGame static var sun_count : float var hotbar_seedpackets : Array[SeedpacketResource] func _ready() -> void: LevelEventBus.packet_selected.connect(on_seedpacket_clicked) func on_seedpacket_clicked(seedpacket : SeedpacketResource): if hotbar_seedpackets.has(seedpacket): hotbar_seedpackets.erase(seedpacket) else: hotbar_seedpackets.append(seedpacket) LevelEventBus.hotbar_packets_update.emit(hotbar_seedpackets) ## Possible states of level enum LevelStates { ## The game is during plant pick stage PlantPick, ## The game is not yet started Pregame, ## Game started Game, ## Game ended Postgame, ## Not in a level, NotInGame }