[gd_scene load_steps=19 format=3 uid="uid://p5jhgg2r7e07"] [ext_resource type="PackedScene" uid="uid://co11v3w8hbwgf" path="res://scenes/entities/Zombies/zombie.tscn" id="1_k7yv2"] [ext_resource type="Shader" uid="uid://d0eo5uuj222c4" path="res://assets/shaders/CG_color_blender.gdshader" id="2_g7fge"] [ext_resource type="Script" uid="uid://dildme6epx8l4" path="res://scripts/zombies/RuntimeZombieData.cs" id="2_uhol2"] [ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="3_uvlkc"] [ext_resource type="Texture2D" uid="uid://b18blso5pbc6a" path="res://assets/sprites/atlases/zombies/armor.png" id="4_ed67f"] [ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/particles/FallParticle.cs" id="4_woxi6"] [ext_resource type="Script" uid="uid://fd4im1fmwc5n" path="res://scripts/Armor.cs" id="5_ed67f"] [ext_resource type="Script" uid="uid://bbw848msxb4re" path="res://scripts/DegradingSprite.cs" id="6_woxi6"] [ext_resource type="Script" uid="uid://c36bj8u7jghc7" path="res://scripts/audio/ChannelPlayer.cs" id="7_tj3uj"] [ext_resource type="Script" uid="uid://d3l8e8ko5r5i3" path="res://scripts/ArmorHPObserver.cs" id="7_uhol2"] [ext_resource type="AudioStream" uid="uid://bu1egfsyplpx4" path="res://assets/audio/sfx/metalhit_generic.tres" id="8_uhol2"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ed67f"] size = Vector2(20, 48) [sub_resource type="AtlasTexture" id="AtlasTexture_woxi6"] atlas = ExtResource("4_ed67f") region = Rect2(0, 71, 48, 88) [sub_resource type="AtlasTexture" id="AtlasTexture_yhtii"] atlas = ExtResource("4_ed67f") region = Rect2(48, 71, 48, 88) [sub_resource type="AtlasTexture" id="AtlasTexture_tj3uj"] atlas = ExtResource("4_ed67f") region = Rect2(96, 71, 47, 88) [sub_resource type="ShaderMaterial" id="ShaderMaterial_p0ieu"] resource_local_to_scene = true shader = ExtResource("2_g7fge") shader_parameter/blend_color = Color(0.73, 0.73, 0.73, 1) shader_parameter/amount = 0.0 [sub_resource type="Resource" id="Resource_ed67f"] resource_local_to_scene = true script = ExtResource("3_uvlkc") flat_value = 5.0 percentage_value = 0.0 mult_value = 1.0 [sub_resource type="Resource" id="Resource_woxi6"] resource_local_to_scene = true script = ExtResource("3_uvlkc") flat_value = 0.2 percentage_value = 0.0 mult_value = 1.0 [node name="DoorZombie" instance=ExtResource("1_k7yv2")] [node name="Shield" type="Node2D" parent="." index="0" node_paths=PackedStringArray("_armor")] position = Vector2(-29, 0) script = ExtResource("2_uhol2") _armor = NodePath("MainHP") metadata/_custom_type_script = "uid://3tw88wj1nrj1" [node name="Hitbox" type="Area2D" parent="Shield" index="0"] collision_layer = 8 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Shield/Hitbox" index="0"] position = Vector2(0, -25) shape = SubResource("RectangleShape2D_ed67f") [node name="MainHP" type="Node" parent="Shield" index="1"] script = ExtResource("5_ed67f") MaxHP = 375.0 metadata/_custom_type_script = "uid://fd4im1fmwc5n" [node name="Particle" type="RigidBody2D" parent="Shield" index="2" node_paths=PackedStringArray("data")] use_parent_material = true position = Vector2(0, -43) collision_layer = 128 collision_mask = 64 freeze = true script = ExtResource("4_woxi6") data = NodePath("..") minTorque = 100.0 maxTorque = -100.0 [node name="Sprite2D" type="Sprite2D" parent="Shield/Particle" index="0" node_paths=PackedStringArray("armor")] z_index = 1 use_parent_material = true texture = SubResource("AtlasTexture_woxi6") script = ExtResource("6_woxi6") armor = NodePath("../../MainHP") degradationStages = Array[Texture2D]([SubResource("AtlasTexture_woxi6"), SubResource("AtlasTexture_yhtii"), SubResource("AtlasTexture_tj3uj")]) thresholdPercentage = Array[float]([1.0, 0.667, 0.333]) [node name="CollisionShape2D" type="CollisionShape2D" parent="Shield/Particle" index="1"] position = Vector2(0, 18) shape = SubResource("RectangleShape2D_ed67f") [node name="Observer" type="Node" parent="Shield/Particle" index="2" node_paths=PackedStringArray("_observedArmor")] script = ExtResource("7_uhol2") _threshold = 0.0 _observedArmor = NodePath("../../MainHP") [node name="ChannelPlayer" type="Node" parent="Shield" index="3"] script = ExtResource("7_tj3uj") audioStream = ExtResource("8_uhol2") channel = "metalhit" metadata/_custom_type_script = "uid://c36bj8u7jghc7" [node name="CanvasGroup" parent="." index="1"] material = SubResource("ShaderMaterial_p0ieu") [node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"] scale = Vector2(0.99983, 0.99983) [node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"] scale = Vector2(0.999832, 0.999832) [node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"] scale = Vector2(0.999831, 0.999831) [node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"] scale = Vector2(0.999834, 0.999834) [node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"] scale = Vector2(0.999833, 0.999833) [node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"] scale = Vector2(0.999829, 0.999829) [node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"] scale = Vector2(0.999831, 0.999831) [node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"] scale = Vector2(0.99983, 0.99983) [node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"] scale = Vector2(0.999828, 0.999828) [node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"] scale = Vector2(0.99983, 0.99983) [node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"] rotation = 0.163815 skew = -0.000518203 [node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"] scale = Vector2(0.999829, 0.999829) [node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"] position = Vector2(-16, -8) [node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"] position = Vector2(-4, -9) [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"] position = Vector2(-3.00201, 2.99659) rotation = 0.0158977 scale = Vector2(0.99983, 0.99983) [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"] scale = Vector2(0.99983, 0.99983) [node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"] scale = Vector2(0.999831, 0.999831) [node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"] rotation = 0.154022 scale = Vector2(0.999998, 0.999998) [node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"] position = Vector2(-0.99983, 12.9978) rotation = -0.0679757 scale = Vector2(0.999658, 0.999658) [node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"] scale = Vector2(0.999828, 0.999828) [node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"] scale = Vector2(0.999828, 0.999828) [node name="Eatbox" parent="." index="3"] _damage = SubResource("Resource_ed67f") [node name="Mover" parent="." index="5"] _speed = SubResource("Resource_woxi6") _speedControlMult = 1.31004 [connection signal="OnDamaged" from="Shield" to="Shield/ChannelPlayer" method="Play"] [connection signal="ThresholdReached" from="Shield/Particle/Observer" to="Shield/Particle" method="FallOff"]