using Godot; using System; public partial class ZombieMover : Node { private float _speed; private Node2D _zombie; public override void _Ready() { _zombie = GetParent(); } public override void _PhysicsProcess(double delta) { _zombie.Position -= _zombie.Transform.X * _speed * (float)delta * Utility.TileWidth; } public void SetSpeed(float speed) { _speed = speed; } }