using Godot; namespace Newlon.Components.Zombies; public partial class ZombieMover : Node { [Export(hintString: "suffix:tile/sec")] private float _speedMultiplier = 1.0f; private float _speed = 1; private Node2D _zombie; public override void _Ready() { _zombie = GetParent(); } public override void _PhysicsProcess(double delta) { _zombie.Position -= _zombie.Transform.X * _speed * (float)delta * Utility.TileWidth * GetParent().LocalTimescale * _speedMultiplier; } public void SetSpeed(float speed) { _speed = speed; } }