[gd_scene load_steps=94 format=3 uid="uid://bgqmwsb6ynm81"] [ext_resource type="Script" uid="uid://dildme6epx8l4" path="res://scripts/entities/zombies/RuntimeZombieData.cs" id="1_5h5we"] [ext_resource type="Script" uid="uid://bcc7skl7ts6sh" path="res://scripts/systems/effects/Effect.cs" id="2_ssrsu"] [ext_resource type="Resource" uid="uid://dsg1vjx76ifgu" path="res://assets/effects/GarlicEffect.tres" id="3_b583s"] [ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/particles/FallParticle.cs" id="3_tu6af"] [ext_resource type="Script" uid="uid://c5v2og85t7s6j" path="res://scripts/entities/zombies/behaviours/HoboBehaviour.cs" id="4_5selg"] [ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="4_c1y3b"] [ext_resource type="Material" uid="uid://jr0vpg030jqv" path="res://assets/ZombieMaterial.tres" id="4_ssrsu"] [ext_resource type="Script" uid="uid://fd4im1fmwc5n" path="res://scripts/entities/Armor.cs" id="4_w8pya"] [ext_resource type="Texture2D" uid="uid://dri70dxyks7xh" path="res://assets/sprites/zombies/hobo.png" id="5_b583s"] [ext_resource type="Script" uid="uid://bbw848msxb4re" path="res://scripts/entities/DegradingSprite.cs" id="5_ndwp0"] [ext_resource type="Texture2D" uid="uid://8h5vg1pk32b2" path="res://assets/sprites/garbage_can1.tres" id="6_i6nje"] [ext_resource type="Texture2D" uid="uid://dacgbwohpmeed" path="res://assets/sprites/zombies/basic.png" id="6_ihedj"] [ext_resource type="Material" uid="uid://cn7ac4meka1hc" path="res://assets/GenericFlashMaterial.tres" id="6_vn3j1"] [ext_resource type="Texture2D" uid="uid://cogfbn4re3kob" path="res://assets/sprites/garbage_can2.tres" id="7_txjqc"] [ext_resource type="AnimationLibrary" uid="uid://ceb3khu7rwgy8" path="res://assets/animations/zombies/basic.res" id="7_vn3j1"] [ext_resource type="AudioStream" uid="uid://bu1egfsyplpx4" path="res://assets/audio/sfx/metalhit_generic.tres" id="8_4248q"] [ext_resource type="Texture2D" uid="uid://n2j2k2aijr7j" path="res://assets/sprites/garbage_can3.tres" id="8_b583s"] [ext_resource type="AnimationLibrary" uid="uid://c0tlm0ta4dgbk" path="res://assets/animations/zombies/hobo.res" id="8_yb81c"] [ext_resource type="AudioStream" uid="uid://w0qfwds4o3ti" path="res://assets/audio/sfx/hit_generic.tres" id="9_tu6af"] [ext_resource type="Script" uid="uid://c36bj8u7jghc7" path="res://scripts/audio/ChannelPlayer.cs" id="11_7jlle"] [ext_resource type="Script" uid="uid://d3l8e8ko5r5i3" path="res://scripts/entities/ArmorHPObserver.cs" id="12_vn3j1"] [ext_resource type="AudioStream" uid="uid://ch55p7qbaawtp" path="res://assets/audio/sfx/argh.tres" id="12_w1b1s"] [ext_resource type="Script" uid="uid://dau0tfmlfiqmo" path="res://scripts/entities/EntityHPObserver.cs" id="14_2awep"] [ext_resource type="Script" uid="uid://dw7v3s4kbu7ma" path="res://scripts/entities/AnimationStatistics.cs" id="17_arnax"] [ext_resource type="Script" uid="uid://dqyony6jxt2p0" path="res://scripts/entities/zombies/EatBox.cs" id="18_p6vn8"] [ext_resource type="Script" uid="uid://30pbgasu64aw" path="res://scripts/entities/FlashShaderController.cs" id="19_8y6c0"] [ext_resource type="Script" uid="uid://dwlwi42smgxkb" path="res://scripts/TimeScalableAnimationTree.cs" id="20_l220p"] [ext_resource type="Script" uid="uid://7hdj2k14lfe4" path="res://scripts/entities/zombies/ZombieMover.cs" id="21_vuumd"] [ext_resource type="Script" uid="uid://cnn0ymuhypdff" path="res://scripts/audio/ChannelPlaylist.cs" id="22_uxp8e"] [ext_resource type="Shader" uid="uid://btf4xhu31ln6n" path="res://assets/shaders/canvas_group_flash.gdshader" id="23_nc6p3"] [ext_resource type="AudioStream" uid="uid://bg76miyscfvhu" path="res://assets/audio/sfx/groan.tres" id="26_i0ku7"] [ext_resource type="Script" uid="uid://b8r6fxsfjdo3a" path="res://scripts/audio/EffectBasedPlayer.cs" id="30_pilme"] [ext_resource type="Resource" uid="uid://7uj0oe656jfx" path="res://assets/effects/SnowSlow.tres" id="31_y40pw"] [ext_resource type="AudioStream" uid="uid://dt13iugnnx4op" path="res://assets/audio/sfx/yuck_generic.tres" id="32_xr8w3"] [ext_resource type="AudioStream" uid="uid://bjotp63arocci" path="res://assets/audio/sfx/frozen.mp3" id="33_6wb5p"] [ext_resource type="Script" uid="uid://c1x4n4nqyq72f" path="res://scripts/audio/ChannelSettings.cs" id="34_1p6mb"] [ext_resource type="Script" uid="uid://dk32ln8c2574d" path="res://scripts/entities/zombies/ZombieKillHandler.cs" id="35_jg5ia"] [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_wn68q"] tip_nodepath = NodePath("Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand") ccdik_data_chain_length = 2 joint_data/0/bone_index = 17 joint_data/0/bone2d_node = NodePath("Butt/Body/LeftUpperArm/LeftLowerArm") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = 0.0 joint_data/0/constraint_angle_max = 90.0 joint_data/0/constraint_angle_invert = false joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 16 joint_data/1/bone2d_node = NodePath("Butt/Body/LeftUpperArm") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = false joint_data/1/editor_draw_gizmo = true editor/draw_gizmo = false [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_x5uj2"] tip_nodepath = NodePath("Butt/Body/RightUpperArm/RightLowerArm/RightHand") ccdik_data_chain_length = 2 joint_data/0/bone_index = 8 joint_data/0/bone2d_node = NodePath("Butt/Body/RightUpperArm") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = false joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 9 joint_data/1/bone2d_node = NodePath("Butt/Body/RightUpperArm/RightLowerArm") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = 0.0 joint_data/1/constraint_angle_max = 90.0 joint_data/1/constraint_angle_invert = false joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true editor/draw_gizmo = false [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_vcc72"] tip_nodepath = NodePath("Butt/RightUpperLeg/RightLowerLeg/RightFoot") ccdik_data_chain_length = 2 joint_data/0/bone_index = 1 joint_data/0/bone2d_node = NodePath("Butt/RightUpperLeg") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = -90.0 joint_data/0/constraint_angle_max = 90.0 joint_data/0/constraint_angle_invert = true joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 2 joint_data/1/bone2d_node = NodePath("Butt/RightUpperLeg/RightLowerLeg") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = 0.0 joint_data/1/constraint_angle_max = 160.0 joint_data/1/constraint_angle_invert = false joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true editor/draw_gizmo = false [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_kto0i"] tip_nodepath = NodePath("Butt/LeftUpperLeg/LeftLowerLeg/LeftFoot") ccdik_data_chain_length = 2 joint_data/0/bone_index = 4 joint_data/0/bone2d_node = NodePath("Butt/LeftUpperLeg") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = -90.0 joint_data/0/constraint_angle_max = 90.0 joint_data/0/constraint_angle_invert = true joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 5 joint_data/1/bone2d_node = NodePath("Butt/LeftUpperLeg/LeftLowerLeg") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = -90.0 joint_data/1/constraint_angle_max = 0.0 joint_data/1/constraint_angle_invert = true joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true editor/draw_gizmo = false [sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_wn68q"] modification_count = 4 modifications/0 = SubResource("SkeletonModification2DCCDIK_wn68q") modifications/1 = SubResource("SkeletonModification2DCCDIK_x5uj2") modifications/2 = SubResource("SkeletonModification2DCCDIK_vcc72") modifications/3 = SubResource("SkeletonModification2DCCDIK_kto0i") [sub_resource type="AtlasTexture" id="AtlasTexture_txjqc"] atlas = ExtResource("5_b583s") region = Rect2(115, 52, 17, 9) [sub_resource type="AtlasTexture" id="AtlasTexture_b583s"] atlas = ExtResource("5_b583s") region = Rect2(86, 50, 10, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_uoit3"] atlas = ExtResource("5_b583s") region = Rect2(115, 52, 17, 9) [sub_resource type="AtlasTexture" id="AtlasTexture_vn3j1"] atlas = ExtResource("5_b583s") region = Rect2(101, 50, 10, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_yb81c"] atlas = ExtResource("5_b583s") region = Rect2(117, 1, 8, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_nlwsb"] atlas = ExtResource("5_b583s") region = Rect2(129, 4, 7, 10) [sub_resource type="AtlasTexture" id="AtlasTexture_8y6c0"] atlas = ExtResource("5_b583s") region = Rect2(113, 22, 19, 13) [sub_resource type="AtlasTexture" id="AtlasTexture_nc6p3"] atlas = ExtResource("5_b583s") region = Rect2(80, 30, 7, 18) [sub_resource type="AtlasTexture" id="AtlasTexture_y0p2l"] atlas = ExtResource("5_b583s") region = Rect2(101, 37, 9, 11) [sub_resource type="AtlasTexture" id="AtlasTexture_op0h6"] atlas = ExtResource("5_b583s") region = Rect2(91, 32, 9, 15) [sub_resource type="AtlasTexture" id="AtlasTexture_0s5wm"] atlas = ExtResource("5_b583s") region = Rect2(137, 19, 29, 39) [sub_resource type="AtlasTexture" id="AtlasTexture_e7wc3"] atlas = ExtResource("6_ihedj") region = Rect2(72, 2, 13, 26) [sub_resource type="AtlasTexture" id="AtlasTexture_5selg"] atlas = ExtResource("5_b583s") region = Rect2(0, 29, 35, 11) [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4248q"] radius = 17.0 height = 48.0 [sub_resource type="AtlasTexture" id="AtlasTexture_n380g"] atlas = ExtResource("5_b583s") region = Rect2(34, 38, 45, 27) [sub_resource type="CircleShape2D" id="CircleShape2D_vn3j1"] [sub_resource type="AtlasTexture" id="AtlasTexture_pjhfy"] atlas = ExtResource("5_b583s") region = Rect2(80, 0, 32, 30) [sub_resource type="AtlasTexture" id="AtlasTexture_vcc72"] atlas = ExtResource("6_ihedj") region = Rect2(93, 3, 2, 3) [sub_resource type="AtlasTexture" id="AtlasTexture_kto0i"] atlas = ExtResource("6_ihedj") region = Rect2(105, 2, 3, 4) [sub_resource type="AtlasTexture" id="AtlasTexture_7cvmi"] atlas = ExtResource("5_b583s") region = Rect2(38, 22, 22, 13) [sub_resource type="CircleShape2D" id="CircleShape2D_dn8ha"] [sub_resource type="AtlasTexture" id="AtlasTexture_tebih"] atlas = ExtResource("5_b583s") region = Rect2(34, 0, 6, 19) [sub_resource type="AtlasTexture" id="AtlasTexture_auxav"] atlas = ExtResource("5_b583s") region = Rect2(43, 0, 9, 15) [sub_resource type="AtlasTexture" id="AtlasTexture_dntsa"] atlas = ExtResource("5_b583s") region = Rect2(55, 0, 9, 10) [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ccrjo"] radius = 3.00026 height = 16.007 [sub_resource type="Animation" id="Animation_vn3j1"] resource_name = "RESET" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Zombie/Butt/Body/LeftUpperArm/LeftLowerArm:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-2, 14)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Zombie/Butt/Body/LeftUpperArm/LeftLowerArm:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-1, 13)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Zombie/Butt/Body/LeftUpperArm:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-1, -20)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Zombie/Butt/Body/LeftUpperArm:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Zombie/Butt/Body/Head/LeftEye:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-4, -9)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Zombie/Butt/Body/Head/LeftEye:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Zombie/Butt/Body/Head/RightEye:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-16, -8)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Zombie/Butt/Body/Head/RightEye:rotation") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Zombie/Butt/Body/Head/Jaw:position") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-3, 3)] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Zombie/Butt/Body/Head/Jaw:rotation") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("Zombie/Butt/Body/RightUpperArm/RightLowerArm/RightHand:position") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-1, 13)] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("Zombie/Butt/Body/RightUpperArm/RightLowerArm/RightHand:rotation") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Zombie/Butt/Body/RightUpperArm/RightLowerArm:position") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-2, 15)] } tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Zombie/Butt/Body/RightUpperArm/RightLowerArm:rotation") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/16/type = "value" tracks/16/imported = false tracks/16/enabled = true tracks/16/path = NodePath("Zombie/Butt/Body/RightUpperArm:position") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-14, -23)] } tracks/17/type = "value" tracks/17/imported = false tracks/17/enabled = true tracks/17/path = NodePath("Zombie/Butt/Body/RightUpperArm:rotation") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/18/type = "value" tracks/18/imported = false tracks/18/enabled = true tracks/18/path = NodePath("Zombie/Butt/LeftUpperLeg/LeftLowerLeg/LeftFoot:position") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(6, 10)] } tracks/19/type = "value" tracks/19/imported = false tracks/19/enabled = true tracks/19/path = NodePath("Zombie/Butt/LeftUpperLeg/LeftLowerLeg/LeftFoot:rotation") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/20/type = "value" tracks/20/imported = false tracks/20/enabled = true tracks/20/path = NodePath("Zombie/Butt/LeftUpperLeg/LeftLowerLeg:position") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-1, 13)] } tracks/21/type = "value" tracks/21/imported = false tracks/21/enabled = true tracks/21/path = NodePath("Zombie/Butt/LeftUpperLeg/LeftLowerLeg:rotation") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/22/type = "value" tracks/22/imported = false tracks/22/enabled = true tracks/22/path = NodePath("Zombie/Butt/LeftUpperLeg:position") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(6, 4)] } tracks/23/type = "value" tracks/23/imported = false tracks/23/enabled = true tracks/23/path = NodePath("Zombie/Butt/LeftUpperLeg:rotation") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/24/type = "value" tracks/24/imported = false tracks/24/enabled = true tracks/24/path = NodePath("Zombie/Butt/RightUpperLeg/RightLowerLeg/RightFoot:position") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-2, 14)] } tracks/25/type = "value" tracks/25/imported = false tracks/25/enabled = true tracks/25/path = NodePath("Zombie/Butt/RightUpperLeg/RightLowerLeg/RightFoot:rotation") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/26/type = "value" tracks/26/imported = false tracks/26/enabled = true tracks/26/path = NodePath("Zombie/Butt/RightUpperLeg/RightLowerLeg:position") tracks/26/interp = 1 tracks/26/loop_wrap = true tracks/26/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-2, 12)] } tracks/27/type = "value" tracks/27/imported = false tracks/27/enabled = true tracks/27/path = NodePath("Zombie/Butt/RightUpperLeg/RightLowerLeg:rotation") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/28/type = "value" tracks/28/imported = false tracks/28/enabled = true tracks/28/path = NodePath("Zombie/Butt/RightUpperLeg:position") tracks/28/interp = 1 tracks/28/loop_wrap = true tracks/28/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-6, 3)] } tracks/29/type = "value" tracks/29/imported = false tracks/29/enabled = true tracks/29/path = NodePath("Zombie/Butt/RightUpperLeg:rotation") tracks/29/interp = 1 tracks/29/loop_wrap = true tracks/29/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/30/type = "value" tracks/30/imported = false tracks/30/enabled = true tracks/30/path = NodePath("Zombie/Butt:position") tracks/30/interp = 1 tracks/30/loop_wrap = true tracks/30/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(5, -35)] } tracks/31/type = "value" tracks/31/imported = false tracks/31/enabled = true tracks/31/path = NodePath("Zombie/Butt:rotation") tracks/31/interp = 1 tracks/31/loop_wrap = true tracks/31/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/32/type = "value" tracks/32/imported = false tracks/32/enabled = true tracks/32/path = NodePath("Zombie/Butt/Body:position") tracks/32/interp = 1 tracks/32/loop_wrap = true tracks/32/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, -2)] } tracks/33/type = "value" tracks/33/imported = false tracks/33/enabled = true tracks/33/path = NodePath("Zombie/Butt/Body:rotation") tracks/33/interp = 1 tracks/33/loop_wrap = true tracks/33/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/34/type = "value" tracks/34/imported = false tracks/34/enabled = true tracks/34/path = NodePath("Zombie:position") tracks/34/interp = 1 tracks/34/loop_wrap = true tracks/34/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } tracks/35/type = "value" tracks/35/imported = false tracks/35/enabled = true tracks/35/path = NodePath("Zombie:rotation") tracks/35/interp = 1 tracks/35/loop_wrap = true tracks/35/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/36/type = "value" tracks/36/imported = false tracks/36/enabled = true tracks/36/path = NodePath("Zombie/Butt/Body/Head:position") tracks/36/interp = 1 tracks/36/loop_wrap = true tracks/36/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-10, -25)] } tracks/37/type = "value" tracks/37/imported = false tracks/37/enabled = true tracks/37/path = NodePath("Zombie/Butt/Body/Head:rotation") tracks/37/interp = 1 tracks/37/loop_wrap = true tracks/37/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/38/type = "value" tracks/38/imported = false tracks/38/enabled = true tracks/38/path = NodePath("Zombie/Butt/Body/Head:visible") tracks/38/interp = 1 tracks/38/loop_wrap = true tracks/38/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/39/type = "value" tracks/39/imported = false tracks/39/enabled = true tracks/39/path = NodePath("Zombie/Butt/Body/Head/TrashcanLid:position") tracks/39/interp = 1 tracks/39/loop_wrap = true tracks/39/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-0.0022974, -17.0131)] } tracks/40/type = "value" tracks/40/imported = false tracks/40/enabled = true tracks/40/path = NodePath("Zombie/Butt/Body/Head/TrashcanLid:rotation") tracks/40/interp = 1 tracks/40/loop_wrap = true tracks/40/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/41/type = "value" tracks/41/imported = false tracks/41/enabled = true tracks/41/path = NodePath("Zombie/Butt/Body/Head/TrashcanLid:visible") tracks/41/interp = 1 tracks/41/loop_wrap = true tracks/41/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/42/type = "value" tracks/42/imported = false tracks/42/enabled = true tracks/42/path = NodePath("Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm/Left_Hand:texture") tracks/42/interp = 1 tracks/42/loop_wrap = true tracks/42/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [SubResource("AtlasTexture_dntsa")] } tracks/43/type = "value" tracks/43/imported = false tracks/43/enabled = true tracks/43/path = NodePath("../../Mover:_speedControlMult") tracks/43/interp = 1 tracks/43/loop_wrap = true tracks/43/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/44/type = "value" tracks/44/imported = false tracks/44/enabled = true tracks/44/path = NodePath("Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm/Left_Hand:offset") tracks/44/interp = 1 tracks/44/loop_wrap = true tracks/44/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-4, -1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_x5uj2"] _data = { &"RESET": SubResource("Animation_vn3j1") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_hxyad"] size = Vector2(26, 48) [sub_resource type="Resource" id="Resource_n380g"] resource_local_to_scene = true script = ExtResource("4_c1y3b") flat_value = 5.0 percentage_value = 0.0 mult_value = 1.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_r4ug6"] size = Vector2(16, 48) [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_2q05d"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vn3j1"] animation = &"basic/death" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_02fim"] animation = &"basic/stand" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_yb81c"] animation = &"basic/eating" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_h0rfo"] animation = &"hobo/eating_without_arms" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nog33"] animation = &"basic/stand" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_c1y3b"] animation = &"basic/walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g2uel"] animation = &"hobo/Jump_walking" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vxhht"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_n380g"] xfade_time = 0.5 advance_mode = 2 advance_expression = "get(\"isEating\")" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nlwsb"] xfade_time = 0.5 advance_mode = 2 advance_expression = "get(\"isEating\") == false" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8y6c0"] xfade_time = 0.5 advance_mode = 2 advance_expression = "get(\"isEating\")" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nc6p3"] xfade_time = 0.5 advance_mode = 2 advance_expression = "get(\"isEating\") == false" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_y0p2l"] break_loop_at_end = true switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_uoit3"] xfade_time = 0.5 advance_mode = 2 advance_expression = "get(\"isEating\") == false and can_process()" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vn3j1"] xfade_time = 0.5 advance_mode = 2 advance_expression = "get(\"isEating\") and can_process()" [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_xg3p6"] states/Death/node = SubResource("AnimationNodeAnimation_vn3j1") states/Death/position = Vector2(745, 220) states/Destroy/node = SubResource("AnimationNodeAnimation_02fim") states/Destroy/position = Vector2(773, 67) states/Eat/node = SubResource("AnimationNodeAnimation_yb81c") states/Eat/position = Vector2(942, 145) states/Eat_with_can/node = SubResource("AnimationNodeAnimation_h0rfo") states/Eat_with_can/position = Vector2(583, 145) states/End/position = Vector2(1185, 100) states/Idle/node = SubResource("AnimationNodeAnimation_nog33") states/Idle/position = Vector2(368, 100) states/Run/node = SubResource("AnimationNodeAnimation_c1y3b") states/Run/position = Vector2(942, -3) states/Walk/node = SubResource("AnimationNodeAnimation_g2uel") states/Walk/position = Vector2(583, -3) transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_vxhht"), "Walk", "Eat_with_can", SubResource("AnimationNodeStateMachineTransition_n380g"), "Eat_with_can", "Walk", SubResource("AnimationNodeStateMachineTransition_nlwsb"), "Run", "Eat", SubResource("AnimationNodeStateMachineTransition_8y6c0"), "Eat", "Run", SubResource("AnimationNodeStateMachineTransition_nc6p3"), "Destroy", "Run", SubResource("AnimationNodeStateMachineTransition_y0p2l"), "Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_uoit3"), "Idle", "Eat_with_can", SubResource("AnimationNodeStateMachineTransition_vn3j1")] graph_offset = Vector2(274, -18) [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_txjqc"] nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_2q05d") nodes/TimeScale/position = Vector2(60, 120) nodes/Tree/node = SubResource("AnimationNodeStateMachine_xg3p6") nodes/Tree/position = Vector2(-220, 120) node_connections = [&"TimeScale", 0, &"Tree", &"output", 0, &"TimeScale"] [sub_resource type="Resource" id="Resource_4248q"] resource_local_to_scene = true script = ExtResource("4_c1y3b") flat_value = 0.4 percentage_value = 0.0 mult_value = 1.0 [sub_resource type="Resource" id="Resource_dn8ha"] script = ExtResource("34_1p6mb") restartTreshold = -1.0 metadata/_custom_type_script = "uid://c1x4n4nqyq72f" [sub_resource type="ShaderMaterial" id="ShaderMaterial_vn3j1"] resource_local_to_scene = true shader = ExtResource("23_nc6p3") shader_parameter/FLASH_COLOR = Color(1, 0.709804, 0.439216, 0.5) shader_parameter/HIGHLIGHT_COLOR = Color(1, 0.709804, 0.439216, 0.5) shader_parameter/blend = 0.0 shader_parameter/selected = false [node name="Hobo" type="Node2D" node_paths=PackedStringArray("_armor", "_player", "_tree")] y_sort_enabled = true script = ExtResource("1_5h5we") _armor = NodePath("CanArmor") MaxHP = 185.0 _player = NodePath("CanvasGroup/basic_zombie_walk/AnimationPlayer") _tree = NodePath("AnimationTree") _effectImmunities = Array[ExtResource("2_ssrsu")]([ExtResource("3_b583s")]) metadata/_edit_vertical_guides_ = [-159.0] [node name="CanvasGroup" type="CanvasGroup" parent="."] material = ExtResource("4_ssrsu") [node name="basic_zombie_walk" type="Node2D" parent="CanvasGroup"] [node name="Zombie" type="Skeleton2D" parent="CanvasGroup/basic_zombie_walk"] use_parent_material = true modification_stack = SubResource("SkeletonModificationStack2D_wn68q") [node name="Butt" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie"] use_parent_material = true position = Vector2(5, -35) scale = Vector2(0.999902, 0.999902) rest = Transform2D(1, 0, 0, 1, 5, -35) editor_settings/show_bone_gizmo = false [node name="Butt" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"] use_parent_material = true texture = SubResource("AtlasTexture_txjqc") centered = false offset = Vector2(-10, -3) metadata/_edit_lock_ = true [node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"] use_parent_material = true position = Vector2(-6, 3) scale = Vector2(0.99983, 0.99983) rest = Transform2D(1, 0, 0, 1, -6, 3) editor_settings/show_bone_gizmo = false [node name="Right_Upper_Leg" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"] texture = SubResource("AtlasTexture_b583s") centered = false offset = Vector2(-6, -2) metadata/_edit_lock_ = true [node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"] position = Vector2(-2, 12) scale = Vector2(0.99983, 0.99983) rest = Transform2D(1, 0, 0, 1, -2, 12) editor_settings/show_bone_gizmo = false [node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"] position = Vector2(-2, 14) scale = Vector2(0.99983, 0.99983) rest = Transform2D(1, 0, 0, 1, -2, 14) auto_calculate_length_and_angle = false length = 12.0 bone_angle = 0.0 editor_settings/show_bone_gizmo = false [node name="Right_Foot" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg/RightFoot"] texture = SubResource("AtlasTexture_uoit3") centered = false offset = Vector2(-4, -3) metadata/_edit_lock_ = true [node name="Right_Lower_Leg" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"] position = Vector2(-18, -2) texture = SubResource("AtlasTexture_vn3j1") centered = false offset = Vector2(12, 1) metadata/_edit_lock_ = true [node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"] use_parent_material = true position = Vector2(6, 4) scale = Vector2(0.999826, 0.999826) rest = Transform2D(1, 0, 0, 1, 6, 4) editor_settings/show_bone_gizmo = false [node name="Left_Upper_Leg" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"] texture = SubResource("AtlasTexture_yb81c") centered = false offset = Vector2(-4, -2) metadata/_edit_lock_ = true [node name="LeftLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"] position = Vector2(-1, 13) scale = Vector2(0.999827, 0.999827) rest = Transform2D(1, 0, 0, 1, -1, 13) editor_settings/show_bone_gizmo = false [node name="Left_Lower_Leg" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"] texture = SubResource("AtlasTexture_nlwsb") centered = false offset = Vector2(-1, 0) metadata/_edit_lock_ = true [node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"] position = Vector2(6, 10) scale = Vector2(0.999821, 0.999821) rest = Transform2D(1, 0, 0, 1, 6, 10) auto_calculate_length_and_angle = false length = 12.0 bone_angle = 160.0 editor_settings/show_bone_gizmo = false [node name="Left_Foot" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg/LeftFoot"] texture = SubResource("AtlasTexture_8y6c0") centered = false offset = Vector2(-14, -3) metadata/_edit_lock_ = true [node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"] use_parent_material = true position = Vector2(1, -2) scale = Vector2(0.999825, 0.999825) rest = Transform2D(1, 0, 0, 1, 1, -2) editor_settings/show_bone_gizmo = false [node name="RightUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] use_parent_material = true position = Vector2(-14, -23) scale = Vector2(0.999827, 0.999827) rest = Transform2D(1, 0, 0, 1, -14, -23) editor_settings/show_bone_gizmo = false [node name="Right_Upper_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"] texture = SubResource("AtlasTexture_nc6p3") centered = false offset = Vector2(-4, -2) metadata/_edit_lock_ = true [node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"] position = Vector2(-2, 15) scale = Vector2(0.999816, 0.999816) rest = Transform2D(1, 0, 0, 1, -2, 15) editor_settings/show_bone_gizmo = false [node name="RightHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm"] position = Vector2(-1, 13) scale = Vector2(0.999828, 0.999828) rest = Transform2D(1, 0, 0, 1, -1, 13) auto_calculate_length_and_angle = false length = 8.0 bone_angle = 90.0 editor_settings/show_bone_gizmo = false [node name="Right_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm/RightHand"] texture = SubResource("AtlasTexture_y0p2l") centered = false offset = Vector2(-4, -2) metadata/_edit_lock_ = true [node name="Right_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm"] texture = SubResource("AtlasTexture_op0h6") centered = false offset = Vector2(-5, -1) metadata/_edit_lock_ = true [node name="Body" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] rotation = 0.00163735 texture = SubResource("AtlasTexture_0s5wm") centered = false offset = Vector2(-15, -27) metadata/_edit_lock_ = true [node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] position = Vector2(-9, -21) rotation = 0.00541537 scale = Vector2(1e-05, 1e-05) skew = -0.000476122 rest = Transform2D(1, 0, 0, 1, -9, -21) auto_calculate_length_and_angle = false length = 24.0 bone_angle = 100.0 editor_settings/show_bone_gizmo = false [node name="Tie" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Tie"] visible = false texture = SubResource("AtlasTexture_e7wc3") centered = false offset = Vector2(-10, -1) metadata/_edit_lock_ = true [node name="Can" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" node_paths=PackedStringArray("data")] scale = Vector2(1.00027, 1.00027) collision_layer = 128 collision_mask = 64 freeze = true script = ExtResource("3_tu6af") data = NodePath("../../../../../..") maxAngle = 45.0 minTorque = -45.0 maxTorque = 45.0 Impulse = 100.0 [node name="Sprite2D" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Can" node_paths=PackedStringArray("armor")] material = ExtResource("6_vn3j1") position = Vector2(-5.9999, -4.5002) texture = ExtResource("6_i6nje") script = ExtResource("5_ndwp0") armor = NodePath("../../../../../../../CanArmor") degradationStages = Array[Texture2D]([ExtResource("6_i6nje"), ExtResource("7_txjqc"), ExtResource("8_b583s")]) thresholdPercentage = Array[float]([1.0, 0.667, 0.333]) [node name="Sprite2D2" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Can"] material = ExtResource("6_vn3j1") position = Vector2(-7.4999, -27.5002) texture = SubResource("AtlasTexture_5selg") [node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Can"] position = Vector2(-4.9999, -5.0002) shape = SubResource("CapsuleShape2D_4248q") [node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] position = Vector2(-10, -25) scale = Vector2(0.999829, 0.999829) rest = Transform2D(1, 0, 0, 1, -10, -25) editor_settings/show_bone_gizmo = false [node name="HeadParticle" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" node_paths=PackedStringArray("data")] collision_layer = 128 collision_mask = 64 freeze = true script = ExtResource("3_tu6af") data = NodePath("../../../../../../..") maxAngle = 45.0 minTorque = -45.0 maxTorque = 45.0 Impulse = 100.0 [node name="TrashcanLid" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle" node_paths=PackedStringArray("data")] position = Vector2(-3, 3.00001) scale = Vector2(0.999826, 0.999826) collision_layer = 128 collision_mask = 64 freeze = true script = ExtResource("3_tu6af") data = NodePath("../../../../../../../..") [node name="Trashcan_lid" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/TrashcanLid"] material = ExtResource("6_vn3j1") position = Vector2(2.99822, -20.0166) scale = Vector2(1, 1) texture = SubResource("AtlasTexture_n380g") offset = Vector2(-0.5, -0.5) metadata/_edit_lock_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/TrashcanLid"] position = Vector2(2.99791, -20.018) shape = SubResource("CircleShape2D_vn3j1") [node name="Observer" type="Node" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/TrashcanLid" node_paths=PackedStringArray("_observedArmor")] script = ExtResource("12_vn3j1") _threshold = 0.333 _observedArmor = NodePath("../../../../../../../../../CanArmor") [node name="Head" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle"] texture = SubResource("AtlasTexture_pjhfy") centered = false offset = Vector2(-20, -24) metadata/_edit_lock_ = true [node name="Right_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"] position = Vector2(-16, -8) scale = Vector2(1, 1) texture = SubResource("AtlasTexture_vcc72") centered = false offset = Vector2(-2, -2) metadata/_edit_lock_ = true [node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"] position = Vector2(-4, -9) scale = Vector2(1, 1) texture = SubResource("AtlasTexture_kto0i") centered = false offset = Vector2(-2, -2) metadata/_edit_lock_ = true [node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"] position = Vector2(-3, 3) rotation = -0.00880774 scale = Vector2(0.999828, 0.999828) texture = SubResource("AtlasTexture_7cvmi") centered = false offset = Vector2(-14, -2) metadata/_edit_lock_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle"] position = Vector2(-4.58496, -8.21035) shape = SubResource("CircleShape2D_dn8ha") [node name="Observer" type="Node" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle" node_paths=PackedStringArray("_observedEntity")] script = ExtResource("14_2awep") _threshold = 0.0 _observedEntity = NodePath("../../../../../../../..") [node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"] position = Vector2(-3, 3) scale = Vector2(0.999828, 0.999828) rest = Transform2D(1, 0, 0, 1, -3, 3) auto_calculate_length_and_angle = false length = 11.0 bone_angle = 180.0 editor_settings/show_bone_gizmo = false [node name="RemoteTransform2D" type="RemoteTransform2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Jaw"] remote_path = NodePath("../../HeadParticle/Head/Jaw") [node name="RightEye" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"] position = Vector2(-16, -8) rest = Transform2D(1, 0, 0, 1, -16, -8) auto_calculate_length_and_angle = false length = 2.0 bone_angle = 180.0 editor_settings/show_bone_gizmo = false [node name="RemoteTransform2D" type="RemoteTransform2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/RightEye"] remote_path = NodePath("../../HeadParticle/Head/Right_Eye") [node name="LeftEye" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"] position = Vector2(-4, -9) rest = Transform2D(1, 0, 0, 1, -4, -9) auto_calculate_length_and_angle = false length = 2.0 bone_angle = 180.0 editor_settings/show_bone_gizmo = false [node name="RemoteTransform2D" type="RemoteTransform2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/LeftEye"] remote_path = NodePath("../../HeadParticle/Head/Left_Eye") [node name="TrashcanLid" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"] position = Vector2(-0.0022974, -17.0131) scale = Vector2(0.999828, 0.999828) rest = Transform2D(1, 0, 0, 1, -0.0022974, -17.0131) auto_calculate_length_and_angle = false length = 12.0 bone_angle = 180.0 editor_settings/show_bone_gizmo = false [node name="RemoteTransform2D" type="RemoteTransform2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/TrashcanLid"] remote_path = NodePath("../../HeadParticle/TrashcanLid/Trashcan_lid") [node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] position = Vector2(-1, -20) scale = Vector2(0.999826, 0.999826) rest = Transform2D(1, 0, 0, 1, -1, -20) editor_settings/show_bone_gizmo = false [node name="Left_Upper_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"] position = Vector2(-37, 10) texture = SubResource("AtlasTexture_tebih") centered = false offset = Vector2(33, -12) metadata/_edit_lock_ = true [node name="HandProjectile" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" node_paths=PackedStringArray("data")] position = Vector2(-2, 14) collision_layer = 128 collision_mask = 64 freeze = true script = ExtResource("3_tu6af") data = NodePath("../../../../../../..") minTorque = -45.0 maxTorque = 45.0 [node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"] rotation = 0.0048851 scale = Vector2(0.999996, 0.999996) texture = SubResource("AtlasTexture_auxav") centered = false offset = Vector2(-5, 0) metadata/_edit_lock_ = true [node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"] show_behind_parent = true position = Vector2(-0.99983, 12.9978) scale = Vector2(0.999652, 0.999652) texture = SubResource("AtlasTexture_dntsa") centered = false offset = Vector2(-4, -1) metadata/_edit_lock_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"] position = Vector2(-0.00104554, 13.0063) shape = SubResource("CapsuleShape2D_ccrjo") [node name="Observer" type="Node" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" node_paths=PackedStringArray("_observedEntity")] script = ExtResource("14_2awep") _observedEntity = NodePath("../../../../../../../..") [node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"] position = Vector2(-2, 14) scale = Vector2(0.999826, 0.999826) rest = Transform2D(1, 0, 0, 1, -2, 14) editor_settings/show_bone_gizmo = false [node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"] position = Vector2(-1, 13) scale = Vector2(0.999822, 0.999822) rest = Transform2D(1, 0, 0, 1, -1, 13) auto_calculate_length_and_angle = false length = 6.0 bone_angle = 90.0 editor_settings/show_bone_gizmo = false [node name="Left_Hand_Remote" type="RemoteTransform2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand"] remote_path = NodePath("../../../HandProjectile/Left_Lower_Arm/Left_Hand") [node name="Left_Lower_Arm_Remote" type="RemoteTransform2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"] scale = Vector2(1.00017, 1.00017) remote_path = NodePath("../../HandProjectile/Left_Lower_Arm") [node name="AnimationPlayer" type="AnimationPlayer" parent="CanvasGroup/basic_zombie_walk"] libraries = { &"": SubResource("AnimationLibrary_x5uj2"), &"basic": ExtResource("7_vn3j1"), &"hobo": ExtResource("8_yb81c") } [node name="EatingStatistics" type="Node" parent="CanvasGroup/basic_zombie_walk/AnimationPlayer"] script = ExtResource("17_arnax") animationName = "hobo/eating_without_arms" trackToFind = "../../Eatbox" [node name="Hitbox" type="Area2D" parent="."] collision_layer = 8 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2(4, -24) shape = SubResource("RectangleShape2D_hxyad") [node name="Eatbox" type="Area2D" parent="."] collision_layer = 0 collision_mask = 2 script = ExtResource("18_p6vn8") _damage = SubResource("Resource_n380g") [node name="CollisionShape2D" type="CollisionShape2D" parent="Eatbox"] position = Vector2(-10, -24) shape = SubResource("RectangleShape2D_r4ug6") [node name="AnimationTree" type="AnimationTree" parent="." node_paths=PackedStringArray("entity")] root_node = NodePath("../CanvasGroup/basic_zombie_walk") tree_root = SubResource("AnimationNodeBlendTree_txjqc") advance_expression_base_node = NodePath("../Behaviour") anim_player = NodePath("../CanvasGroup/basic_zombie_walk/AnimationPlayer") parameters/TimeScale/scale = 1.0 script = ExtResource("20_l220p") entity = NodePath("..") [node name="Mover" type="Node" parent="."] script = ExtResource("21_vuumd") _speed = SubResource("Resource_4248q") [node name="HitPlayer" type="Node" parent="."] script = ExtResource("22_uxp8e") playlist = Array[AudioStream]([ExtResource("8_4248q"), ExtResource("9_tu6af")]) channels = Array[String](["metal_hit", "hit"]) metadata/_custom_type_script = "uid://c36bj8u7jghc7" [node name="GroanPlayer" type="Node" parent="."] script = ExtResource("11_7jlle") audioStream = ExtResource("26_i0ku7") channel = "groan" metadata/_custom_type_script = "uid://c36bj8u7jghc7" [node name="Timer" type="Timer" parent="GroanPlayer"] wait_time = 20.0 [node name="StartTimer" type="Timer" parent="GroanPlayer/Timer"] wait_time = 5.0 one_shot = true autostart = true [node name="CanArmor" type="Node" parent="."] script = ExtResource("4_w8pya") MaxHP = 550.0 metadata/_custom_type_script = "uid://fd4im1fmwc5n" [node name="FlashController" type="Node" parent="CanArmor"] script = ExtResource("19_8y6c0") shaderMaterial = ExtResource("6_vn3j1") [node name="Behaviour" type="Node" parent="." node_paths=PackedStringArray("_eatBox", "_animationTree")] script = ExtResource("4_5selg") _eatBox = NodePath("../Eatbox") _animationTree = NodePath("../AnimationTree") [node name="EffectPlayer" type="Node" parent="."] script = ExtResource("30_pilme") effectsToMap = Array[Resource]([ExtResource("3_b583s"), ExtResource("31_y40pw")]) streamsToMapTo = Array[AudioStream]([ExtResource("32_xr8w3"), ExtResource("33_6wb5p")]) streamSettings = Array[Object]([null, SubResource("Resource_dn8ha")]) [node name="DeathHandler" type="Node" parent="." node_paths=PackedStringArray("_tree", "_collider")] script = ExtResource("35_jg5ia") _tree = NodePath("../AnimationTree") _collider = NodePath("../Hitbox/CollisionShape2D") [node name="RipPlayer" type="Node" parent="."] script = ExtResource("11_7jlle") audioStream = ExtResource("12_w1b1s") channel = "anger" metadata/_custom_type_script = "uid://c36bj8u7jghc7" [node name="FlashController" type="Node" parent="."] script = ExtResource("19_8y6c0") shaderMaterial = SubResource("ShaderMaterial_vn3j1") [connection signal="HasBeenKilled" from="." to="DeathHandler" method="OnKilled"] [connection signal="OnDamaged" from="." to="HitPlayer" method="Play"] [connection signal="OnDamaged" from="." to="FlashController" method="DamageFlash"] [connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/TrashcanLid/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/TrashcanLid" method="FallOff"] [connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/TrashcanLid/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/TrashcanLid/RemoteTransform2D" method="queue_free"] [connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle" method="FallOff"] [connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Jaw/RemoteTransform2D" method="queue_free"] [connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/RightEye/RemoteTransform2D" method="queue_free"] [connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/LeftEye/RemoteTransform2D" method="queue_free"] [connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" method="FallOff"] [connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand/Left_Hand_Remote" method="queue_free"] [connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/Left_Lower_Arm_Remote" method="queue_free"] [connection signal="area_entered" from="Eatbox" to="Eatbox" method="OnAreaEntered"] [connection signal="area_exited" from="Eatbox" to="Eatbox" method="OnAreaExited"] [connection signal="timeout" from="GroanPlayer/Timer" to="GroanPlayer" method="Play"] [connection signal="timeout" from="GroanPlayer/Timer/StartTimer" to="GroanPlayer/Timer" method="start"] [connection signal="ArmorLost" from="CanArmor" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Can" method="FallOff"] [connection signal="ArmorLost" from="CanArmor" to="HitPlayer" method="Next"] [connection signal="ArmorLost" from="CanArmor" to="Behaviour" method="Trashed"] [connection signal="Damaged" from="CanArmor" to="HitPlayer" method="Play"] [connection signal="Damaged" from="CanArmor" to="CanArmor/FlashController" method="DamageFlash"]