using Godot; using Godot.Collections; [GlobalClass] public partial class ChannelPlaylist : Node { [Export] private Array playlist; [Export] private Array channels; [Export] private ChannelSettings channelSettings; private int internal_index = 0; public void Play() { AudioSequencer.Play(channels[internal_index], playlist[internal_index]); } public void SetIndex(int index) { internal_index = index; if (internal_index >= playlist.Count) { internal_index = 0; } else if (internal_index < 0) { internal_index = playlist.Count - 1; } } public void Next() { SetIndex(internal_index + 1); } }