using Godot; namespace Newlon.Resources; [GlobalClass] [Tool] public partial class ZombieResource : EntityResource { public GridEntityResource ToGridEntity() { GridEntityResource result = new(); result.NameKey = NameKey; result.DescriptionKey = DescriptionKey; result.Cost = Cost; result.Scene = Scene; result.ReloadTime = ReloadTime; result.ReloadProgress = ReloadProgress; result.Preview = Preview; result.CustomFrame = CustomFrame; result.Order = Order; result.Layer = 1; result.DontRegister = true; return result; } }