using Godot; using Newlon; public partial class DroppableSeedpacket : DroppableItem { public PlantResource plant; [Export] private Label _cost; [Export] private TextureRect _icon; [Export] private TextureRect _packet; public override void _Ready() { _cost.Text = plant.Cost.ToString(); _icon.Texture = plant.Preview; if (plant.customFrame != null) { _packet.Texture = plant.customFrame.frame; _cost.LabelSettings = plant.customFrame.font; } } public override void PickUp() { EmitSignal(SignalName.PickedUp); } }