shader_type canvas_item; uniform vec4 FLASH_COLOR : source_color = vec4(1,0.709803921,0.43921568,0.5); uniform vec4 HIGHLIGHT_COLOR : source_color = vec4(1,0.709803921,0.43921568,0.5); uniform bool selected = false; uniform float blend : hint_range(0.0, 1.0, 0.01); void fragment() { if (selected) { COLOR = vec4(mix(COLOR.rgb,HIGHLIGHT_COLOR.rgb,HIGHLIGHT_COLOR.a),COLOR.a); } else { COLOR = vec4(mix(COLOR.rgb,FLASH_COLOR.rgb,FLASH_COLOR.a*blend),COLOR.a); } }