using Godot; using System; public partial class PlantSunSpawner : Node2D { [Export] private PackedScene _sunScene; [Export] private int _amountPerSun; public void Spawn() { var sun = _sunScene.Instantiate(); sun.amount = _amountPerSun; LevelController.Instance.Pools.Projectiles.AddChild(sun); sun.GlobalPosition = GlobalPosition; } }