using Godot; using Newlon; using System; public partial class PauseMenu : Control { private static PauseMenu Instance; private bool previousPaused; private bool currently_paused = false; private AudioStream pauseSound = ResourceLoader.Load("uid://ckja8ym50y0d4"); public override void _Ready() { Instance = this; } public void Continue() { GetParent().Visible = false; GetTree().Paused = previousPaused; currently_paused = false; } public void Restart() { GetTree().Paused = false; LevelController.Instance.RestartLevel(); currently_paused = false; } public void Exit() { GetTree().ChangeSceneToFile("uid://bfstrli64u23y"); currently_paused = false; } public static void Pause() { if (Instance.currently_paused) { return; } Instance.GetParent().Visible = true; Instance.previousPaused = Instance.GetTree().Paused; Instance.GetTree().Paused = true; Instance.currently_paused = true; AudioSequencer.Play("pause",Instance.pauseSound); } }