using Godot; using System; public partial class PlantSlot : Node { [Export] private PlantResource _resource; [Export] private Label _cost; [Export] private TextureRect _icon; public void SetPlantResource( PlantResource resource ) { _resource = resource; UpdateContents(); } private void UpdateContents() { _cost.Text = _resource.Cost.ToString(); _icon.Texture = _resource.Preview; } }