extends Node const projectile := preload("uid://ciqhjwh4sfe3u") @export var projectile_transform : Marker2D var detected : bool = false var can_shoot : bool = true @onready var timer := $Timer @onready var entity : Entity = get_parent() func is_shooting(): return detected and can_shoot and entity.disabled == false func _on_generic_hurtbox_collision_start() -> void: detected = true func _on_generic_hurtbox_collision_end() -> void: detected = false func shoot(): if can_shoot == false: return can_shoot = false timer.start() var proj = projectile.instantiate() get_tree().current_scene.get_node("%Projectiles").add_child(proj) proj.global_transform = projectile_transform.global_transform proj.source = entity func _on_timer_timeout() -> void: can_shoot = true