extends Area2D var source : Entity @export var speed : float @export var damage : float func _ready() -> void: area_entered.connect(on_area_entered) # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta: float) -> void: global_position += global_transform.x * speed * delta func on_area_entered(area : Area2D): if area.get_parent() != null: area.get_parent().deal_damage(damage, source) queue_free()