extends Node ## Utility class for field parameters and connected functions class_name FieldParams ## Tile size const TILE : Vector2 = Vector2(50,60) ## Rows count of field const ROWS : int = 5 ## Columns count of field const COLUMNS : int = 9 ## Field rectangle. Origin is set in-game static var field_rect : Rect2 = Rect2(0,0,COLUMNS*TILE.x,ROWS*TILE.y) ## Converts vector position into int index. Hash somewhat static func indexify(position : Vector2) -> int: var tiled_position = (position/TILE).floor() return int(tiled_position.x) + int(tiled_position.y * COLUMNS) static func deindexify(index : int) -> Vector2: return Vector2(index % COLUMNS * TILE.x, index / COLUMNS * TILE.y)