using Godot; using Newlon.Components.Level; namespace Newlon.Debug; public partial class Cheats : Node { public override void _Input(InputEvent @event) { if (OS.IsDebugBuild() == false) return; if (@event.IsActionPressed("cheat_add_sun")) { RuntimeLevelData.Instance.AddSun(50); } if (@event.IsActionPressed("cheat_unlock_all")) { PlayerProgress.Instance.PlayerPlants = GameRegistry.GetPlants(); } } }