[gd_scene load_steps=8 format=3 uid="uid://xu4i6tmkv00a"] [ext_resource type="PackedScene" uid="uid://hhjbqkjqpt7x" path="res://scenes/entities/Zombies/cone_zombie.tscn" id="1_mwqpo"] [ext_resource type="Shader" uid="uid://d0eo5uuj222c4" path="res://assets/shaders/CG_color_blender.gdshader" id="2_3mrqj"] [ext_resource type="Texture2D" uid="uid://ce04l60l6mhfk" path="res://assets/sprites/bucket.tres" id="3_0nlp0"] [ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="4_1s2fn"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_wdi07"] resource_local_to_scene = true shader = ExtResource("2_3mrqj") shader_parameter/blend_color = Color(1, 1, 1, 1) shader_parameter/amount = 0.0 [sub_resource type="Resource" id="Resource_2bm8y"] resource_local_to_scene = true script = ExtResource("4_1s2fn") flat_value = 10.0 percentage_value = 0.0 mult_value = 1.0 [sub_resource type="Resource" id="Resource_lt6ps"] resource_local_to_scene = true script = ExtResource("4_1s2fn") flat_value = 0.2 percentage_value = 0.0 mult_value = 1.0 [node name="BucketZombie" instance=ExtResource("1_mwqpo")] [node name="CanvasGroup" parent="." index="0"] material = SubResource("ShaderMaterial_wdi07") [node name="Hat" parent="CanvasGroup" index="1"] position = Vector2(-12, -83) texture = ExtResource("3_0nlp0") [node name="Eatbox" parent="." index="2"] _damage = SubResource("Resource_2bm8y") [node name="Mover" parent="." index="5"] _speed = SubResource("Resource_lt6ps") [node name="Armor" parent="." index="7"] _maxHP = 385