[gd_scene load_steps=16 format=3 uid="uid://bg7lomiorxo2c"] [ext_resource type="PackedScene" uid="uid://b1hjjbdwf1rtc" path="res://scenes/templates/plant_template.tscn" id="1_bikjn"] [ext_resource type="Texture2D" uid="uid://b3tuidu8dag8u" path="res://assets/sprites/atlases/plants/sunflower.png" id="2_fwcda"] [ext_resource type="AnimationLibrary" uid="uid://yjytiuj4u7oh" path="res://resources/animations/plants/sunflower.res" id="3_btsik"] [ext_resource type="Script" uid="uid://b71gebny84s81" path="res://scripts/components/plants/PlantSunSpawner.cs" id="3_te0pl"] [ext_resource type="PackedScene" uid="uid://bpekho7leatr5" path="res://scenes/sun.tscn" id="4_b8hls"] [ext_resource type="Script" uid="uid://bth7gah4tn7uj" path="res://scripts/components/plants/behaviours/SunflowerBehaviour.cs" id="5_26je0"] [sub_resource type="Animation" id="Animation_bfx6v"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimationTree:parameters/conditions/produce") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ek2al"] _data = { &"RESET": SubResource("Animation_bfx6v") } [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lkpmx"] animation = &"sunflower/idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hc6hn"] animation = &"sunflower/produce" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_26fia"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_d2akw"] advance_mode = 2 advance_condition = &"produce" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sww40"] switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_enpal"] states/sunflower_idle/node = SubResource("AnimationNodeAnimation_lkpmx") states/sunflower_idle/position = Vector2(371, 100) states/sunflower_produce/node = SubResource("AnimationNodeAnimation_hc6hn") states/sunflower_produce/position = Vector2(624, 99) transitions = ["Start", "sunflower_idle", SubResource("AnimationNodeStateMachineTransition_26fia"), "sunflower_idle", "sunflower_produce", SubResource("AnimationNodeStateMachineTransition_d2akw"), "sunflower_produce", "sunflower_idle", SubResource("AnimationNodeStateMachineTransition_sww40")] [sub_resource type="RectangleShape2D" id="RectangleShape2D_4xs4g"] size = Vector2(26, 48) [node name="Sunflower" instance=ExtResource("1_bikjn")] [node name="Sprite2D" parent="." index="0"] texture = ExtResource("2_fwcda") hframes = 9 vframes = 2 frame = 2 [node name="AnimationPlayer" parent="." index="1"] libraries = { &"": SubResource("AnimationLibrary_ek2al"), &"sunflower": ExtResource("3_btsik") } [node name="AnimationTree" parent="." index="2"] tree_root = SubResource("AnimationNodeStateMachine_enpal") parameters/conditions/produce = false [node name="PlantSunSpawner" type="Node2D" parent="." index="3"] position = Vector2(-2, 0) script = ExtResource("3_te0pl") _sunScene = ExtResource("4_b8hls") _amountPerSun = 25 [node name="Behaviour" type="Node" parent="." index="4"] script = ExtResource("5_26je0") [node name="Timer" type="Timer" parent="Behaviour" index="0"] wait_time = 24.25 [node name="StartTimer" type="Timer" parent="Behaviour" index="1"] wait_time = 12.0 one_shot = true autostart = true [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox" index="0"] position = Vector2(0, 4) shape = SubResource("RectangleShape2D_4xs4g") [connection signal="timeout" from="Behaviour/Timer" to="Behaviour" method="Timeout"] [connection signal="timeout" from="Behaviour/StartTimer" to="Behaviour" method="Timeout"] [connection signal="timeout" from="Behaviour/StartTimer" to="Behaviour/Timer" method="start"]