shader_type canvas_item; uniform vec4 FLASH_COLOR : source_color = vec4(1,0.709803921,0.43921568,0.5); uniform bool selected = false; uniform float blend : hint_range(0.0, 1.0, 0.01); void fragment() { vec4 text = texture(TEXTURE,UV); if (selected) { COLOR = vec4(mix(text.rgb,FLASH_COLOR.rgb,FLASH_COLOR.a),text.a); } else { COLOR = vec4(mix(text.rgb,FLASH_COLOR.rgb,FLASH_COLOR.a*blend),text.a); } }