using Godot; using System; public partial class SpikeweedBehaviour : Node { [Export] private AnimationPlayer _player; private int _inCount = 0; public void OnHitboxEntered(Area2D _area) { if (_inCount++ == 0) _player.Play("attack"); } public void OnHitboxExited(Area2D _area) { if (--_inCount == 0) _player.Play("idle"); } }