using Godot; using Newlon.Components.Zombies; public partial class ZombieKillHandler : Node { [Export] private AnimationTree _tree; [Export] private CollisionShape2D _collider; private void OnKilled(RuntimeZombieData who) { var tween = CreateTween(); tween.TweenInterval(4.0); tween.TweenCallback(Callable.From(() => { ((AnimationNodeStateMachinePlayback)_tree.Get("parameters/Tree/playback")).Travel("Death"); _collider.Disabled = true; })); tween.TweenInterval(3.0); tween.TweenProperty(who, "modulate",new Color(1, 1, 1, 0),1.0); tween.TweenCallback(Callable.From(() => { who.Kill(); })); } }