extends Node class_name GameRegistry static func load_resources(directory : String, recursion : bool = true) -> Array[Resource]: var result : Array[Resource] = [] var dir = DirAccess.open(directory) if dir == null: return result # Used to ignore last slash if it was provided in _path var path = dir.get_current_dir() if recursion: for subdir in dir.get_directories(): var subdir_path = "%s/%s" % [ path, subdir ] result.append_array(load_resources(subdir_path,true)) for filename in dir.get_files(): if !filename.ends_with('.tres'): continue var filepath = "%s/%s" % [ path, filename ] var res = ResourceLoader.load(filepath) result.append(res) return result