[gd_scene load_steps=6 format=3 uid="uid://hhjbqkjqpt7x"] [ext_resource type="PackedScene" uid="uid://co11v3w8hbwgf" path="res://scenes/entities/Zombies/zombie.tscn" id="1_3dq4c"] [ext_resource type="Shader" path="res://assets/shaders/CG_color_blender.gdshader" id="2_2dq8e"] [ext_resource type="Script" path="res://scripts/components/Armor.cs" id="3_5s7in"] [ext_resource type="Texture2D" uid="uid://ceqvdmude7cgg" path="res://assets/sprites/cone.tres" id="4_qdhik"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_sat5k"] resource_local_to_scene = true shader = ExtResource("2_2dq8e") shader_parameter/blend_color = Color(1, 1, 1, 1) shader_parameter/amount = null [node name="ConeZombie" node_paths=PackedStringArray("_armor") instance=ExtResource("1_3dq4c")] _armor = NodePath("Armor") [node name="CanvasGroup" parent="." index="0"] material = SubResource("ShaderMaterial_sat5k") [node name="Hat" type="Sprite2D" parent="CanvasGroup" index="1"] position = Vector2(-6, -88) texture = ExtResource("4_qdhik") [node name="Armor" type="Node" parent="." index="8"] script = ExtResource("3_5s7in") _maxHP = 60 [connection signal="ArmorLost" from="Armor" to="CanvasGroup/Hat" method="queue_free"]