using Godot; namespace Newlon; public class FieldParams { public const int TileWidth = 50; public const int TileHeight = 60; public const int LayersCount = 3; public static Vector2I LeftFieldBoundary = new(305, 76); public static Vector2I RightFieldBoundary = new(755, 376); public static readonly Vector2 Tile = new(TileWidth, TileHeight); }