using Godot; namespace Newlon.Components.Plants.Behaviours; public partial class PotatomineBehaviour : BaseBehaviour { [Export] private Area2D _hitbox; [Export] private CollisionShape2D _unprimedShape; [Export] private CollisionShape2D _primedShape; private bool _primed = false; public void Prime() { _tree.Set("parameters/Tree/conditions/primed",true); _hitbox.Monitorable = false; _primed = true; _unprimedShape.Disabled = true; _primedShape.Disabled = false; } public void OnAreaEntered(Area2D area) { if (_primed == false) return; _tree.Set("parameters/Tree/conditions/explode",true); _primed = false; } }