using Godot; namespace Newlon.Components.Zombies; public partial class ZombieMover : Node { [Export] private FloatModifiers _speed; private Node2D _zombie; public override void _Ready() { _zombie = GetParent(); _speed = (FloatModifiers)_speed.Duplicate(); } public override void _PhysicsProcess(double delta) { _zombie.Position -= _zombie.Transform.X * (float)delta * Utility.TileWidth * GetParent().LocalTimescale * _speed.GetValue(); GD.Print(_speed.GetMult()); } public void SetSpeedFlat(float speed) { _speed.SetFlat(speed); } public void SetSpeedPercentage(float speed) { _speed.SetPercentage(speed); } public void SetSpeedMult(float speed) { _speed.SetMult(speed); } public void AddMult(float amount) { _speed.ChangeMult(amount); } }