using Godot; namespace Newlon.Components.Plants.Behaviours; public partial class SpikeweedBehaviour : Node { [Export] private AnimationTree _tree; private int _inCount = 0; public void OnHitboxEntered(Area2D _area) { if (_inCount++ == 0) _tree.Set("parameters/blend_position",1); } public void OnHitboxExited(Area2D _area) { if (--_inCount == 0) _tree.Set("parameters/blend_position",0); } }