[gd_scene load_steps=23 format=3 uid="uid://cjoyh54cpjla7"] [ext_resource type="PackedScene" uid="uid://b1hjjbdwf1rtc" path="res://scenes/templates/plant_template.tscn" id="1_65f4u"] [ext_resource type="Texture2D" uid="uid://bt76iudw2qgnv" path="res://assets/sprites/atlases/plants/cumbucer.png" id="2_ig0op"] [ext_resource type="Script" uid="uid://dn53jvpjyg63l" path="res://scripts/entities/plants/Eyesight.cs" id="3_d45iq"] [ext_resource type="Script" uid="uid://ceprqkraw3v6m" path="res://scripts/entities/plants/Shooter.cs" id="4_sckvu"] [ext_resource type="PackedScene" uid="uid://c1ig40gtdcb60" path="res://scenes/projectiles/cucumber_projectile.tscn" id="5_sckvu"] [ext_resource type="Script" uid="uid://c4jy0cnbnx33h" path="res://scripts/TimeScalableTimer.cs" id="6_xwpd6"] [ext_resource type="Script" uid="uid://bdk5iqtw4xbkl" path="res://scripts/entities/plants/behaviours/PeashooterBehaviour.cs" id="7_q31qc"] [sub_resource type="Animation" id="Animation_n1xkd"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [10] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_gogcg"] _data = { &"RESET": SubResource("Animation_n1xkd") } [sub_resource type="Animation" id="Animation_d45iq"] length = 0.833342 step = 0.0833333 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667, 0.5, 0.583333, 0.666667, 0.75), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] } tracks/1/type = "method" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Shooter") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.5), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"Shoot" }] } [sub_resource type="Animation" id="Animation_ig0op"] length = 0.666675 loop_mode = 2 step = 0.0833333 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.166667, 0.333333, 0.5, 0.666667), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [10, 11, 12, 13, 14] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_n1xkd"] _data = { &"attack": SubResource("Animation_d45iq"), &"idle": SubResource("Animation_ig0op") } [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_ig0op"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_d45iq"] animation = &"cucumber/attack" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_n1xkd"] animation = &"cucumber/idle" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_gogcg"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ie74j"] advance_mode = 2 advance_condition = &"ready" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sckvu"] switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_jbggv"] states/cucumber_attack/node = SubResource("AnimationNodeAnimation_d45iq") states/cucumber_attack/position = Vector2(628, 100) states/cucumber_idle/node = SubResource("AnimationNodeAnimation_n1xkd") states/cucumber_idle/position = Vector2(374, 100) transitions = ["Start", "cucumber_idle", SubResource("AnimationNodeStateMachineTransition_gogcg"), "cucumber_idle", "cucumber_attack", SubResource("AnimationNodeStateMachineTransition_ie74j"), "cucumber_attack", "cucumber_idle", SubResource("AnimationNodeStateMachineTransition_sckvu")] graph_offset = Vector2(137, -3) [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_xwpd6"] graph_offset = Vector2(-370, 72) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_ig0op") nodes/TimeScale/position = Vector2(60, 140) nodes/Tree/node = SubResource("AnimationNodeStateMachine_jbggv") nodes/Tree/position = Vector2(-260, 140) node_connections = [&"TimeScale", 0, &"Tree", &"output", 0, &"TimeScale"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ig0op"] radius = 13.0 height = 48.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_n1xkd"] size = Vector2(26, 600) [node name="Cucumber" instance=ExtResource("1_65f4u")] internal_id = "cucumber" MaxHP = 30.0 [node name="Sprite2D" parent="." index="0"] texture = ExtResource("2_ig0op") hframes = 10 vframes = 2 frame = 10 [node name="AnimationPlayer" parent="." index="1"] libraries = { &"": SubResource("AnimationLibrary_gogcg"), &"cucumber": SubResource("AnimationLibrary_n1xkd") } [node name="AnimationTree" parent="." index="2"] tree_root = SubResource("AnimationNodeBlendTree_xwpd6") parameters/TimeScale/scale = 1.0 parameters/Tree/conditions/ready = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox" index="0"] shape = SubResource("CapsuleShape2D_ig0op") [node name="Eysight" type="Area2D" parent="." index="4"] collision_layer = 4 collision_mask = 8 script = ExtResource("3_d45iq") [node name="CollisionShape2D" type="CollisionShape2D" parent="Eysight" index="0"] shape = SubResource("RectangleShape2D_n1xkd") [node name="Shooter" type="Marker2D" parent="." index="5" node_paths=PackedStringArray("_timer")] script = ExtResource("4_sckvu") _projectile = ExtResource("5_sckvu") _timer = NodePath("Timer") [node name="Timer" type="Timer" parent="Shooter" index="0" node_paths=PackedStringArray("entity")] wait_time = 5.0 one_shot = true script = ExtResource("6_xwpd6") entity = NodePath("../..") [node name="Behaviour" type="Node" parent="." index="6" node_paths=PackedStringArray("_shootTimer", "_sight")] script = ExtResource("7_q31qc") _shootTimer = NodePath("../Shooter/Timer") _sight = NodePath("../Eysight")