using Godot; public partial class DisplayResource : Resource { [Export] public string display_name; [Export(PropertyHint.MultilineText)] public string display_description; [Export] public float Cost; [Export] public PackedScene Scene; [Export] public float ReloadTime; [Export(PropertyHint.Range, "0,1,0.01")] public float ReloadProgress; [Export] public Texture2D Preview; [Export] public CustomSeedpacketFrame customFrame; [Export] public int Layer = 1; public string internal_id; }