using Godot; [Tool] public partial class ZombieEditor : VBoxContainer { public WaveData editedWave; [Export] private ZE_GridContainer container; [Signal] public delegate void SaveCallbackEventHandler(); public void SetEditedWave(WaveData data) { editedWave = data; container.SetData(editedWave); } public void Save() { EmitSignal(SignalName.SaveCallback); } }