[gd_scene load_steps=6 format=3 uid="uid://t0vpmycj6c8j"] [ext_resource type="Shader" uid="uid://c5kv2gwtme1dk" path="res://assets/shaders/radial_progress.gdshader" id="1_jj4sa"] [ext_resource type="Texture2D" uid="uid://b0jta6xgl7mvc" path="res://assets/sprites/gui/shovel_button.png" id="2_jj4sa"] [ext_resource type="Texture2D" uid="uid://fd6drk2su0df" path="res://assets/sprites/gui/EmptyShovel.tres" id="2_pw2pj"] [ext_resource type="Script" uid="uid://d4dbg0us5ngxy" path="res://scripts/gui/ShovelButton.cs" id="3_u6gir"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_grw26"] shader = ExtResource("1_jj4sa") shader_parameter/region_rect = Vector4(46, 174, 51, 47) shader_parameter/progress = 1.0 [node name="ShovelButton" type="TextureButton" node_paths=PackedStringArray("raycast", "timer")] material = SubResource("ShaderMaterial_grw26") anchors_preset = -1 anchor_right = 0.085 anchor_bottom = 0.117 offset_right = -11.0 offset_bottom = -6.8 size_flags_horizontal = 4 size_flags_vertical = 0 mouse_default_cursor_shape = 2 toggle_mode = true texture_normal = ExtResource("2_jj4sa") texture_pressed = ExtResource("2_pw2pj") stretch_mode = 5 script = ExtResource("3_u6gir") raycast = NodePath("RayCast2D") timer = NodePath("Timer") [node name="RayCast2D" type="RayCast2D" parent="."] exclude_parent = false target_position = Vector2(0, 0) collision_mask = 24 hit_from_inside = true collide_with_areas = true collide_with_bodies = false [node name="Timer" type="Timer" parent="."] wait_time = 90.0 one_shot = true