extends Node func _on_play_button_pressed() -> void: get_tree().change_scene_to_file("res://scenes/prototype_survival.tscn") $ChannelPlayer.call("Play") func _on_exit_button_pressed() -> void: get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST) get_tree().quit() $ChannelPlayer.call("Play") func _on_button_pressed() -> void: $"../AboutWindow".popup_centered() $ChannelPlayer.call("Play") func _on_almanach_button_pressed() -> void: $"../Almanach".visible = true $ChannelPlayer.call("Play") func _on_splash_button_pressed() -> void: $"../PrototypeWindow".popup_centered()