[gd_scene load_steps=16 format=3 uid="uid://hhjbqkjqpt7x"] [ext_resource type="PackedScene" uid="uid://co11v3w8hbwgf" path="res://scenes/entities/Zombies/zombie.tscn" id="1_3dq4c"] [ext_resource type="Shader" uid="uid://d0eo5uuj222c4" path="res://assets/shaders/CG_color_blender.gdshader" id="2_2dq8e"] [ext_resource type="Script" uid="uid://fd4im1fmwc5n" path="res://scripts/Armor.cs" id="3_5s7in"] [ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/particles/FallParticle.cs" id="3_w70im"] [ext_resource type="Texture2D" uid="uid://ceqvdmude7cgg" path="res://assets/sprites/cone1.tres" id="4_qdhik"] [ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="4_qof5v"] [ext_resource type="Script" uid="uid://bbw848msxb4re" path="res://scripts/DegradingSprite.cs" id="5_ickyd"] [ext_resource type="Texture2D" uid="uid://cl5ekw72wi75c" path="res://assets/sprites/cone2.tres" id="6_b6mal"] [ext_resource type="AudioStream" uid="uid://bmupd3v3gvsca" path="res://assets/audio/sfx/plastichit_generic.tres" id="7_0amn8"] [ext_resource type="Texture2D" uid="uid://cnn81r1y0xwod" path="res://assets/sprites/cone3.tres" id="7_011r0"] [ext_resource type="AudioStream" uid="uid://w0qfwds4o3ti" path="res://assets/audio/sfx/hit_generic.tres" id="7_67t4t"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_sat5k"] resource_local_to_scene = true shader = ExtResource("2_2dq8e") shader_parameter/blend_color = Color(1, 1, 1, 1) shader_parameter/amount = 0.0 [sub_resource type="CircleShape2D" id="CircleShape2D_67t4t"] [sub_resource type="Resource" id="Resource_w70im"] resource_local_to_scene = true script = ExtResource("4_qof5v") flat_value = 10.0 percentage_value = 0.0 mult_value = 1.0 [sub_resource type="Resource" id="Resource_qof5v"] resource_local_to_scene = true script = ExtResource("4_qof5v") flat_value = 0.2 percentage_value = 0.0 mult_value = 1.0 [node name="ConeZombie" node_paths=PackedStringArray("_armor") instance=ExtResource("1_3dq4c")] _armor = NodePath("Armor") [node name="CanvasGroup" parent="." index="0"] material = SubResource("ShaderMaterial_sat5k") [node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"] scale = Vector2(0.999835, 0.999835) [node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"] scale = Vector2(0.999834, 0.999834) [node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"] scale = Vector2(0.999835, 0.999835) [node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"] scale = Vector2(0.999829, 0.999829) [node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"] scale = Vector2(0.999832, 0.999832) [node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"] scale = Vector2(0.999829, 0.999829) [node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"] scale = Vector2(0.999832, 0.999832) [node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"] scale = Vector2(0.999828, 0.999828) [node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"] scale = Vector2(0.999827, 0.999827) [node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"] scale = Vector2(0.999828, 0.999828) [node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"] skew = -8.66652e-05 [node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"] scale = Vector2(0.999826, 0.999826) [node name="Hat" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Head" index="0" node_paths=PackedStringArray("data")] position = Vector2(-2.5, -13.5) scale = Vector2(1.00043, 1.00043) collision_layer = 128 collision_mask = 64 mass = 0.5 center_of_mass_mode = 1 freeze = true script = ExtResource("3_w70im") data = NodePath("../../../../../../../..") maxAngle = 45.0 minTorque = -45.0 maxTorque = 45.0 Impulse = 100.0 [node name="Sprite" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Head/Hat" index="0" node_paths=PackedStringArray("armor")] position = Vector2(-1, -12) texture = ExtResource("4_qdhik") script = ExtResource("5_ickyd") armor = NodePath("../../../../../../../../../Armor") degradationStages = Array[Texture]([ExtResource("4_qdhik"), ExtResource("6_b6mal"), ExtResource("7_011r0")]) thresholdPercentage = Array[float]([1.0, 0.667, 0.333]) [node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Head/Hat" index="1"] position = Vector2(1, -6) shape = SubResource("CircleShape2D_67t4t") [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"] scale = Vector2(0.999828, 0.999828) [node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"] scale = Vector2(0.999829, 0.999829) [node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="1"] scale = Vector2(0.999823, 0.999823) [node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"] scale = Vector2(0.999827, 0.999827) [node name="Eatbox" parent="." index="2"] _damage = SubResource("Resource_w70im") [node name="Mover" parent="." index="4"] _speed = SubResource("Resource_qof5v") [node name="HitPlayer" parent="." index="6"] playlist = Array[AudioStream]([ExtResource("7_0amn8"), ExtResource("7_67t4t")]) channels = Array[String](["plastic_hit", "hit"]) [node name="Armor" type="Node" parent="." index="7"] script = ExtResource("3_5s7in") MaxHP = 135.0 [connection signal="ArmorLost" from="Armor" to="HitPlayer" method="Next"] [connection signal="ArmorLost" from="Armor" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Head/Hat" method="FallOff"]