; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Liberation of the Neighbourville" config/version="0.1.3" run/main_scene="uid://bfstrli64u23y" config/features=PackedStringArray("4.4", "C#", "Forward Plus") config/icon="res://icon.png" config/windows_native_icon="res://icon.ico" [autoload] LevelController="*res://scripts/LevelController.cs" Cursor="*res://scripts/Cursor.cs" GameRegistry="*res://scripts/systems/GameRegistry.cs" Cheats="res://scripts/debug/Cheats.cs" AudioSequencer="*res://scenes/audio_sequencer.tscn" [display] window/size/viewport_width=600 window/size/viewport_height=400 window/stretch/mode="canvas_items" [dotnet] project/assembly_name="NewLON" [editor_plugins] enabled=PackedStringArray("res://addons/floatmodifiers/plugin.cfg") [file_customization] folder_colors={ "res://assets/sprites/atlases/plants/": "green", "res://resources/plants/": "green", "res://scenes/": "red", "res://scenes/entities/plants/": "green", "res://scripts/": "blue" } [filesystem] import/blender/enabled=false [gui] theme/custom="res://resources/themes/GameStyle.tres" theme/custom_font="res://assets/fonts/pico12.ttf" [input] cheat_add_sun={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194333,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } cancel_plant={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(82, 2),"global_position":Vector2(91, 41),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) ] } primary_action={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(49, 18),"global_position":Vector2(58, 57),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } cheat_zombie_spawn={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } [internationalization] locale/translations=PackedStringArray("res://translations/plants.en.translation", "res://translations/plants.ru.translation") [layer_names] 2d_physics/layer_1="Reserved" 2d_physics/layer_2="Plants LD" 2d_physics/layer_3="Plants Full" 2d_physics/layer_4="Zombies LD" 2d_physics/layer_5="Zombies Full" 2d_physics/layer_7="FallLine" 2d_physics/layer_8="FallParticles" [rendering] textures/canvas_textures/default_texture_filter=0